Fatal Error:Invalid Connection ObjectID
by Joe Melton · in Torque Game Engine · 11/09/2002 (9:11 pm) · 4 replies
I get this error anytime I change anything in a mission.
First, I made a map in QuArK and used the map2dif on it to make it work with Torque. I put it in the correct directory. When I attempted to put it in the mission, I got that error, and Torque crashed.
Next, I did Desmond Fletcher's skybox texture tutorial on his website: http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/surrounds/
When I made changes to the .mis file, saved, and attempted to load the mission, I got the fatal error, and it crashed. So I decided to make the same changes to the scorched earth mission. Got the crash again.
I can't figure out what's going on. Has anybody else had this problem before? Anybody know the cure?
Thanks
First, I made a map in QuArK and used the map2dif on it to make it work with Torque. I put it in the correct directory. When I attempted to put it in the mission, I got that error, and Torque crashed.
Next, I did Desmond Fletcher's skybox texture tutorial on his website: http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/surrounds/
When I made changes to the .mis file, saved, and attempted to load the mission, I got the fatal error, and it crashed. So I decided to make the same changes to the scorched earth mission. Got the crash again.
I can't figure out what's going on. Has anybody else had this problem before? Anybody know the cure?
Thanks
#2
11/09/2002 (9:39 pm)
Will do that. Thanks for the prompt reply btw.
#3
For the map, I hadn't moved the textures to the proper location.
For the sky textures, Notepad didn't give me the proper file extension, so I pasted everything in TribalIDE and saved it as .dml and everything worked.
Thanks for pointing out that logfile to me. For some reason I never thought about that. =)
11/09/2002 (9:54 pm)
Great. For the map, I hadn't moved the textures to the proper location.
For the sky textures, Notepad didn't give me the proper file extension, so I pasted everything in TribalIDE and saved it as .dml and everything worked.
Thanks for pointing out that logfile to me. For some reason I never thought about that. =)
#4
11/09/2002 (10:39 pm)
Yet again Torque's log file has saved the day!
Torque Owner Robert Brower