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ITorque and codeonce

by Elis Szymczyk · in Torque Game Engine · 09/25/2008 (6:55 pm) · 1 replies

How integrated will 'codeonce' be with iTGB/iTGE and TGB/TGE? id like to get started on a concept now in TGB but wouldnt want to redo the core when the indie versions of iTorque come out. obviously the control scheme will need rewriting but will i be able to port the majority of the meat in or no?
sorry if this has been answered (you can link me :)) but looking up iTorque-forums brings back a gazillion posts and codeonce none.

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  • iTGB/iTGE on 3.0

  • #1
    09/26/2008 (6:49 am)
    TorqueScript is included, so the majority of your code should work well. As you noted, there are some aspects that will need to be changed. Also, if you have made any engine changes, you will need to port those as well.