Creating the application for your game?
by Shane09 · in General Discussion · 09/23/2008 (5:54 pm) · 24 replies
I don't mean actually creating the game, I just want to know where I make the game. What I mean by this is what folder you make your game in. When I open the folder "Torque Game Engine 1.4.2 SDK" do I do Torque Game Engine 1.4.2 SDK > Torque SDK > example. And then do I copy the tutorial.base folder and rename it what my game name is going to be and use the main.cs scripts and client folder and data folder from "tutorial.base" folder and use that to make my game? And then publishing it, say I made my game, how do I make the application? So far, all I know in how to play my create "stuff" is using the Torque application and clicking start or whatever. But how I put my created game and publish it into a application and have like the logo of the game as the folder logo? I know how to use the game engine OK, I am just really confused on where you actually save your game in what folders and publishing it.
Thanks.
EDIT: I can't find any good tutorials on what I am looking for. :(
Also, is there a page in "The Game Programmers Guide to Torque" book that will help my find a solution to my problem?
I'm soooooooooooo confused. :( Someone please help me. I did the gettingstarted.pdf tutorial already and that doesn't explain what I am trying to do.
Thanks.
EDIT: I can't find any good tutorials on what I am looking for. :(
Also, is there a page in "The Game Programmers Guide to Torque" book that will help my find a solution to my problem?
I'm soooooooooooo confused. :( Someone please help me. I did the gettingstarted.pdf tutorial already and that doesn't explain what I am trying to do.
#2
09/24/2008 (5:46 pm)
Honestly, that's work you need to do yourself. I'm not about to go review tutorials for you. Go read them.
#3
09/25/2008 (6:29 pm)
How do I make the actual application where I play the game? I can't seam to find any tutorials on it. Getting mad here lol.
#4
If you don't want to do that, then get mad, bitch and moan, and give up.
Or, realize that no one here owes you anything, go learn, and make your game.
The choice is yours, but I guarantee that whatever thoughts you have about making a game in a few easy clicks will soon be dispelled. It takes years of very hard work to make a game, and if you're mad because no one is handing you magical words to make your dream come true, then you're simply too lazy to do it.
I had also wanted to write something about respecting those you go to for help, but you bore me, so I'm going to work on my game instead... Good luck with your game...
09/25/2008 (6:49 pm)
You seem to have caught me on an off-day but... Is anyone here supposed to give a shit that you're getting mad? What you need to do is get some books on programming or scripting and learn, because what you're asking for is hundreds of pages of knowledge.If you don't want to do that, then get mad, bitch and moan, and give up.
Or, realize that no one here owes you anything, go learn, and make your game.
The choice is yours, but I guarantee that whatever thoughts you have about making a game in a few easy clicks will soon be dispelled. It takes years of very hard work to make a game, and if you're mad because no one is handing you magical words to make your dream come true, then you're simply too lazy to do it.
I had also wanted to write something about respecting those you go to for help, but you bore me, so I'm going to work on my game instead... Good luck with your game...
#5
Hey, he is getting mad at himself, not at you. I may be only 13 years old but even I could show him how to make the executable for his game is a few easy steps. And if you were going to say to read the tutorials, then you could just point him to a page to show him instead of saying "I don't give a shit about it". Seriously, act professional on the forums and either answer him politely or just walk away.
09/25/2008 (7:09 pm)
@TedHey, he is getting mad at himself, not at you. I may be only 13 years old but even I could show him how to make the executable for his game is a few easy steps. And if you were going to say to read the tutorials, then you could just point him to a page to show him instead of saying "I don't give a shit about it". Seriously, act professional on the forums and either answer him politely or just walk away.
#6
09/25/2008 (7:14 pm)
May not have been straightforward to some, but it was what was needed to be said.
#7
09/25/2008 (7:18 pm)
I edited my post because it was wrong, I am going to point you to a tutorial.
#8
A few more questions:
When you mean copying the Torque Game Engine exe/app into your game folder, do you mean the application that is on the main folder of Torque Game Engine 1.4.2 SDK 2? Like the one that you see to the left of Torque Showtool Pro right when you open up the Torque Game Engine 1.4.2 SDK 2 folder?
Thanks for helping me out :)
09/25/2008 (7:19 pm)
Thank you, thank you very much Tyler. :) . Ok, so I understand step 1,2,3. Not to be mean to your writing or anything, what do you mean by "Follow 4a is you want to make it so no one may edit, follow 4b if it is your own"? If I was to follow 4a, do you mean copy the tutorial.base folder from the example folder into my game folder? If I was to do 4b, did you mean get the 'common', 'creator', and 'main.cs' from the tutorial.base folder? By the way, I am using a MacBook. A few more questions:
When you mean copying the Torque Game Engine exe/app into your game folder, do you mean the application that is on the main folder of Torque Game Engine 1.4.2 SDK 2? Like the one that you see to the left of Torque Showtool Pro right when you open up the Torque Game Engine 1.4.2 SDK 2 folder?
Thanks for helping me out :)
#9
09/25/2008 (7:21 pm)
Oops, I wrote my post before you changed yours.
#10
1. Open your executable in another window.
2. Open the contents folder
3. Add the 'main.cs' file from the 'example' folder.
4. Add your game folder from 'example' next to your main.cs file
5 (only if you want the players to be able to edit your game):
Add the 'common' and 'creator' folder next to the main.cs file and your game folder.
Now that is how it is done. Remember, that is on a Mac. I have no idea what to do on windows.
09/25/2008 (7:24 pm)
Ok, now here is the real one:1. Open your executable in another window.
2. Open the contents folder
3. Add the 'main.cs' file from the 'example' folder.
4. Add your game folder from 'example' next to your main.cs file
5 (only if you want the players to be able to edit your game):
Add the 'common' and 'creator' folder next to the main.cs file and your game folder.
Now that is how it is done. Remember, that is on a Mac. I have no idea what to do on windows.
#11
09/25/2008 (7:26 pm)
Hmm. I don't think I would want players editing my game. That could get ugly. lol.
#12
09/26/2008 (1:55 pm)
Sorry Tyler. I am new to this Torque thing and I still don't understand. :(
#13
What executable? Can you please take a screenshot of the folder you want me to find the executable in? Also, where is the the "Contents" folder? And last, but not least, what do you mean by "add my game folder from 'example' next to your main.cs file"
Thanks
09/26/2008 (1:59 pm)
The part's I don't understand:Quote:1. Open your executable in another window.
2. Open the contents folder
Quote:4. Add your game folder from 'example' next to your main.cs file
What executable? Can you please take a screenshot of the folder you want me to find the executable in? Also, where is the the "Contents" folder? And last, but not least, what do you mean by "add my game folder from 'example' next to your main.cs file"
Thanks
#14
1. Make a new folder, and name it what you want.
2. Go into:
Torque SDK > example
3. Put your application into it ('Torque Demo OSX' if you didn't rename it) into the new folder you made.
4. Right click the application and select 'Show Package Contents'.
5. Add your game folder and the main.cs file into the application.
Now you have your application.
09/26/2008 (2:57 pm)
Here is what it should be:1. Make a new folder, and name it what you want.
2. Go into:
Torque SDK > example
3. Put your application into it ('Torque Demo OSX' if you didn't rename it) into the new folder you made.
4. Right click the application and select 'Show Package Contents'.
5. Add your game folder and the main.cs file into the application.
Now you have your application.
#15
Failed to open 'main.cs'."
So then I click "OK", and then it says,
"Error
Failed to initialize game, shutting down."
Was that supposed to happen since I didn't start making my game, yet?
09/26/2008 (3:08 pm)
Ok. I did up to step 5. But on step 5, I put my game folder next to the contents. I also put the main.cs next to the contents folder, but not in it. Was I supposed to do that? Also, now when I click the application that I pasted into my game folder, it says "ErrorFailed to open 'main.cs'."
So then I click "OK", and then it says,
"Error
Failed to initialize game, shutting down."
Was that supposed to happen since I didn't start making my game, yet?
#16
09/26/2008 (3:11 pm)
Now it is just quitting unexpectadly.
#17
Ok, now you have the application open in a new window, now let me tell you the things that should be in there:
Main.cs (file)
Game Folder (tutorial.base, starter.fps, etc.)
Common (folder)
Contents (folder)
Now that is what should be in it, (sorry I forgot to mention the Common folder before).
That is what it should be like.
09/26/2008 (3:17 pm)
Ahh, I got that the first time I loaded up my game too.Ok, now you have the application open in a new window, now let me tell you the things that should be in there:
Main.cs (file)
Game Folder (tutorial.base, starter.fps, etc.)
Common (folder)
Contents (folder)
Now that is what should be in it, (sorry I forgot to mention the Common folder before).
That is what it should be like.
#18
09/26/2008 (3:24 pm)
I can't seem to find the 'Contents' folder and I got one question about 'Game Folder'. Do you want me to copy and paste the 'tutorial.base', 'starter.fps', and 'starter.racing' into the Torque Demo OSX package contents? By the way, I picked up the 'main.cs' folder from 'example'. Should I have done that?
#19
Now another window will pop up with the 'Contents' folder.
Yes, you do get the main.cs file from the example folder.
If you need any more help, let's continue this by email instead, that way other threads can appear onto the New Threads section.
09/26/2008 (3:29 pm)
Right click the Torque Demo OSX and select 'Show Package Contents'.Now another window will pop up with the 'Contents' folder.
Yes, you do get the main.cs file from the example folder.
If you need any more help, let's continue this by email instead, that way other threads can appear onto the New Threads section.
Torque 3D Owner Ted Southard