Image sequence to animation
by Andy Hawkins · in Torque Game Builder · 09/23/2008 (9:46 am) · 7 replies
I have 100 images that I want to convert into a TGB animated sequence. How do I get them from single images onto one bitmap so I can bring it into TGB and divide it up using cells so I can create a sprite animation?
#2
09/23/2008 (5:14 pm)
Andy, look for a little progam called "glue it" or "glueit". Works great!
#3
1) Put avi into Lightwave as a backdrop
2) Shrink camera size to 160x128
3) Render relevant frames out to Storyboard 4X - in my instance it created 4 jpgs full of tiles (tile pages).
4) Open paint package and paste all 4 images together into a big image (640 by (480 x tile pages ) )
5) Load into TGB as Cell image sequence, set frame size to 160x128
6) Create animation from cell sequence - DONE!
I will try glueIt thanks :)
GlueIt
"GlueIt 1.06 is the perfect sprite companion, it will take a series of single images and paste them as
an image strip making the sprite animation immediatly ready to be incorporated in your sprite engine. NEW Loads .PNG, .BMP, Saves .PNG, .BMP, .JPG"
Also I found these for tile maps
TileStudio
Tiled
!!Awesome - Mappy (does 2d, hex and iso)
09/23/2008 (7:12 pm)
I worked out a pipeline that speeds things up. But it only works if I have an .avi, and it's a tiny bit laborious.1) Put avi into Lightwave as a backdrop
2) Shrink camera size to 160x128
3) Render relevant frames out to Storyboard 4X - in my instance it created 4 jpgs full of tiles (tile pages).
4) Open paint package and paste all 4 images together into a big image (640 by (480 x tile pages ) )
5) Load into TGB as Cell image sequence, set frame size to 160x128
6) Create animation from cell sequence - DONE!
I will try glueIt thanks :)
GlueIt
"GlueIt 1.06 is the perfect sprite companion, it will take a series of single images and paste them as
an image strip making the sprite animation immediatly ready to be incorporated in your sprite engine. NEW Loads .PNG, .BMP, Saves .PNG, .BMP, .JPG"
Also I found these for tile maps
TileStudio
Tiled
!!Awesome - Mappy (does 2d, hex and iso)
#4
I like glue it. never tried any of those others.
My method is... make model, make animation, key frame the frames I want for the sprite animation. Render key frames. open glueit, import rendered keyframes... um.. check animation preview in glue it, save out sprite sheet. After that it's all TGB.
-Todd
www.shapesandlines.com
09/23/2008 (7:35 pm)
Well, that method could work as well.I like glue it. never tried any of those others.
My method is... make model, make animation, key frame the frames I want for the sprite animation. Render key frames. open glueit, import rendered keyframes... um.. check animation preview in glue it, save out sprite sheet. After that it's all TGB.
-Todd
www.shapesandlines.com
#5
09/24/2008 (4:05 pm)
Speaking of gluit. GG, when we gona see something of it?
#6
09/24/2008 (4:34 pm)
Great! Thanks for the feedback. I think it's GlueIT FTW!
#7
www.pixlexic.com
I hate to self promote here but I would like some feed back.
Thanks
if I am breaking any rules I am sorry and just delete my post.
11/25/2008 (4:59 pm)
I made one just for my projects with torque. www.pixlexic.com
I hate to self promote here but I would like some feed back.
Thanks
if I am breaking any rules I am sorry and just delete my post.
Associate James Ford
Sickhead Games