TGE vs TX vs XNA as 3D game solution
by John Smith_FX · in General Discussion · 09/20/2008 (3:55 am) · 2 replies
-Are mentioned tools useful for making a 3D game at all, looking from the perspective of performance(C#)?If yes:
-Which game engine would be more suitable for developing a 3D game,?
-Would be using only XNA framework to create 3d game engine very time consuming?
-Which game engine would be more suitable for developing a 3D game,?
-Would be using only XNA framework to create 3d game engine very time consuming?
About the author
#2
As to whether creating a game in XNA alone would be time consuming, I will say: definitely. But there's a caveat to that, making games takes a lot of time, and making them right takes even more (and supporting them...eek!). Depending on the type of game you are looking at, it might be worthwhile to build it from scratch with XNA since it goes against the design mold of a number of engines. But for most games, engines will speed up your development time.
09/21/2008 (6:15 pm)
All of the engines mentioned are suitable for developing 3D games. If you are an experienced C# programmer who does not want to learn C++, then your only option with our engines is TorqueX. If you are a C++ programmer who likes C# as well, then any of our engines are options.As to whether creating a game in XNA alone would be time consuming, I will say: definitely. But there's a caveat to that, making games takes a lot of time, and making them right takes even more (and supporting them...eek!). Depending on the type of game you are looking at, it might be worthwhile to build it from scratch with XNA since it goes against the design mold of a number of engines. But for most games, engines will speed up your development time.
Torque Owner Tyler Slabinski