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Questions about .cc files

by Venn Syii · in Torque Game Engine · 11/07/2002 (7:33 am) · 3 replies

I notice that the source files used with TGE have the .cc extension on them. I see that the TGE comes with a reg exe that allows for the correct reading of the .cc files. Do I have to run the reg program or can I just rename them to .cpp? Will they work without any problems if I just rename them all .cpp?

While this may seem a waste of times... my team has our reasons. Basically they boil down to not interfering with previous source code written. Thanks.

Venn

#1
11/07/2002 (7:40 am)
Provided you change the projects and workspaces to match the new names, it should work.

Of course, you won't have much luck using CVS to merge new changes if you do that.
#2
11/07/2002 (7:42 am)
Has any one noticed any problems with previously written code once they run the reg program provided with TGE?
#3
11/07/2002 (8:20 am)
The registry patch didn't cause me any problems whatsoever (other apps are working just fine). All it does is set .cc to the recognized C++ files so that you get syntax highlighting and makes it a recognized compilable file.

I don't think you should have any problems with other code.