TGEA Skin Shader kit
by Kory Imaginism · in Torque Game Engine Advanced · 09/15/2008 (10:01 pm) · 22 replies
I was wondering if anyone is interested in TGEA Skin shader Kit
but support
Ambient Occlusion
rim lighting
RealSkinShader
How it would work, you would have to write a .materials for the DTS and in the .materials will read all the different map normal specular displacement etc. Here a some info on the different types of shader effect
Ambient Occlusion
Occlusion
RealSkinShader
RealSkinShader
SkinShader2
rim lighting
rim lighting pic
rim lighting info
videos
Final render Skin test
Skin Rendering Experiments
I know that the Nvidia Skin Rendering is not possible in TGEA but that would be something nice to see.
If you have anymore ideas please post.
but support
Ambient Occlusion
rim lighting
RealSkinShader
How it would work, you would have to write a .materials for the DTS and in the .materials will read all the different map normal specular displacement etc. Here a some info on the different types of shader effect
Ambient Occlusion
Occlusion
RealSkinShader
RealSkinShader
SkinShader2
rim lighting
rim lighting pic
rim lighting info
videos
Final render Skin test
Skin Rendering Experiments
I know that the Nvidia Skin Rendering is not possible in TGEA but that would be something nice to see.
If you have anymore ideas please post.
#22
10/02/2008 (11:10 pm)
The water effect looks really cool. Though I'm still completely blown away by the Cloth Shader video.
Torque Owner Surge
MDNAMEDIA
Ever thought of making a Shader for dummies Tutorial?
Something that explains it from beginning to end?
It seems like Rocket Science to me!
I suffer from a disease called a "Lack of Programming Skills"
But I could follow a step by step tutorial :)