Game Development Community

TGEA Skin Shader kit

by Kory Imaginism · in Torque Game Engine Advanced · 09/15/2008 (10:01 pm) · 22 replies

I was wondering if anyone is interested in TGEA Skin shader Kit
but support

Ambient Occlusion
rim lighting
RealSkinShader

How it would work, you would have to write a .materials for the DTS and in the .materials will read all the different map normal specular displacement etc. Here a some info on the different types of shader effect

Ambient Occlusion
Occlusion
RealSkinShader
RealSkinShader
SkinShader2
rim lighting
rim lighting pic
rim lighting info

videos
Final render Skin test
Skin Rendering Experiments

I know that the Nvidia Skin Rendering is not possible in TGEA but that would be something nice to see.
If you have anymore ideas please post.
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#21
10/02/2008 (1:55 pm)
Thats awesome Gerhard!

Ever thought of making a Shader for dummies Tutorial?
Something that explains it from beginning to end?
It seems like Rocket Science to me!

I suffer from a disease called a "Lack of Programming Skills"
But I could follow a step by step tutorial :)
#22
10/02/2008 (11:10 pm)
The water effect looks really cool. Though I'm still completely blown away by the Cloth Shader video.
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