Game Development Community

Mounting path to another object

by Daryll Todd · in Torque Game Engine · 09/12/2008 (8:52 am) · 2 replies

Hi,

I have many objects mounted to a scene object, all tracking its rotation, all working fine.

I have just tried mounting a path to my scene object in the same way but it doesnt seem to track the rotation, is it possible to do this with paths?

P.S. The path itself works..it has an object mounted to it which moves backwards and forwards.

#1
09/12/2008 (9:20 am)
So if we think about it as a solar system you have managed to mount the moon to the planet but can't mount the planet to the sun?
#2
09/12/2008 (9:33 am)
Umm..still trying to picture that but I think it would be the other way round..maybe..

If you imagine a level made of many platforms, walls etc which are mounted in place to a scene object, which in turn rotates..(so basically the entire level rotates like having a miniature maze on your desk and spinning it)

That all works fine for static pieces, but now imagine a bridge/platform that moves from side to side using a path - when the level rotates the path does not go with it - so the bridge platform stays where it is moving from side to side regardless of what the rest of the level is doing.

Hope thats a little clearer.. :)