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TGEA terrain Textures Question

by Duncan Gray · in Torque Game Engine · 09/11/2008 (11:10 pm) · 1 replies

I don't have TGEA yet (I might be buying it soon) so I have some questions about it capabilities.

TGE needed to be specially modified to display additional terrain textures. Does TGEA 1.71 have this ability built in or will it require the same mod as for TGE?

Also I see that TGEA has two terrain systems, Atlas and the other I assume is the same as TGE.
I'm assuming the legacy terrain system can be modded to 12 textures quite easily. I have done so in TGE.

So the question is. what needs to be done to each of the terrain systems to get it to use up to 12 textures.

#1
09/12/2008 (12:36 am)
TGEA actualy commes with 3 types of terrains. the normal TGE legacy, MegaTerrain (a legacy adaptaion) and atlas.

It was a while since i checked the terrain editor for Legacy and Megaterrain, but as far as i remember they only support around 8 materials. so if you want more you will need to mod it.


When it comes to atlas I think it stores the materals in a finished png, I'm not a coder but i would love to see if it would be possible to use the material images to store information on what materal to be used in each pixel... let's say we make a material and give it it ID color of indigo, this materials location is then stored in the normal terrain material image.

I haven't had the possibility to work with TGEA in a while but i think it compiles a finished texture with all the ... umm duno how to explain... will have to try and get something down on paper before i continue this theory.