Invisible DTS Shapes?
by Terence Tan · in Torque Game Engine Advanced · 09/09/2008 (8:58 pm) · 1 replies
I have been porting some of our old art assets from our current game on TGE to TGEA but ran across something fairly strange.
The projectiles of one of our guns don't appear (even when i place it in the scene as a Static shape)...
I have tried adding a material (i figured that was the issue).
but it doesn't seem to help. The projectile looks fine in TGE and showtool pro..The odd thing is that it only happens for some DTS shapes and not others.
The projectiles of one of our guns don't appear (even when i place it in the scene as a Static shape)...
I have tried adding a material (i figured that was the issue).
new Material(AssaultRifleProject_Material)
{
baseTex[0] = "assaultRifleProjectile";
translucent=true;
};but it doesn't seem to help. The projectile looks fine in TGE and showtool pro..The odd thing is that it only happens for some DTS shapes and not others.
About the author
Associate Steve Acaster
[YorkshireRifles]
I can't remember if you need:
mapTo = "assaultRifleProjectile";
basetex[0] = "assaultRifleProjectile";
Also I think there's a LOD problem with projectiles in TGEA, they don't show up. Try a search on the forums (in TGEA bugs).
Additionally have a look at your model and check that the normals are correct and the hierarcies match up.