CameraRayCast
by InfobyteBUENT · in Torque X 2D · 09/09/2008 (7:13 am) · 2 replies
How i can use Raycast Functions in a T3DCameraComponent RigidManager property?
tks,Emanuele
tks,Emanuele
#2
tks,Emanuele :).
09/10/2008 (2:25 am)
I want to know if a model(1) is occluded by another model(2) in camera View .I 'll solve this problem using a control intersection between a ray starting from the centre of my camera to the center of model 1 and the model2 mesh present in view frustum.On T3DCameraComponent there are some functions to know if a model(TorqueObject) is in frustum or not?tks,Emanuele :).
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