Game Development Community

Blender status?

by Tom Vogt · in Artist Corner · 11/04/2002 (3:15 am) · 7 replies

It's been a while since I've read any update on the Blender exporter. How's it coming along? I'm looking forward to it, and I'll be patient, just would like a short status report.

#1
11/04/2002 (7:07 am)
Quote:just would like a short status report
Working on it slowly, it's taking time. I'm still open to people that can go to class and do school work for me. :-)
#2
11/05/2002 (1:07 am)
I'd have offered my help if it weren't for the fact that I know very little python and even less about Blender plugin coding.

But if helping with school gets the thing done faster, shoot me a mail. :-)
#3
11/12/2002 (12:49 pm)
Now that the sources are open you wouldn't need python anymore, C should do. :)
#4
11/12/2002 (12:52 pm)
C ties things to a specfic platform. :-)
#5
11/12/2002 (1:16 pm)
yeah, but C can access _all_ data blocks whereas python can't. with C you could extract IKA or even NLA data and most likely do it with less pain than python. but then, once Blender gets into a "download and compile" state more people will look into it, I guess...
#6
11/12/2002 (1:19 pm)
You will be able to access a lot more things from Python as things progress.
#7
11/12/2002 (1:30 pm)
"You will be able to access a lot more things from Python as things progress."

You'll have to wait a bit for that - I am not sure it was yet decided which Python implementation to keep and whether the Python API will be extended vs. a new and robust C/C++ API being developed altogether, that people can code against. Well, anyhow, doing it directly within Blender is a quick'n'dirty job compared to a Python script that runs on all platforms (and thus leaves no user out in the cold).