Blender status?
by Tom Vogt · in Artist Corner · 11/04/2002 (3:15 am) · 7 replies
It's been a while since I've read any update on the Blender exporter. How's it coming along? I'm looking forward to it, and I'll be patient, just would like a short status report.
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#2
But if helping with school gets the thing done faster, shoot me a mail. :-)
11/05/2002 (1:07 am)
I'd have offered my help if it weren't for the fact that I know very little python and even less about Blender plugin coding.But if helping with school gets the thing done faster, shoot me a mail. :-)
#3
11/12/2002 (12:49 pm)
Now that the sources are open you wouldn't need python anymore, C should do. :)
#4
11/12/2002 (12:52 pm)
C ties things to a specfic platform. :-)
#5
11/12/2002 (1:16 pm)
yeah, but C can access _all_ data blocks whereas python can't. with C you could extract IKA or even NLA data and most likely do it with less pain than python. but then, once Blender gets into a "download and compile" state more people will look into it, I guess...
#6
11/12/2002 (1:19 pm)
You will be able to access a lot more things from Python as things progress.
#7
You'll have to wait a bit for that - I am not sure it was yet decided which Python implementation to keep and whether the Python API will be extended vs. a new and robust C/C++ API being developed altogether, that people can code against. Well, anyhow, doing it directly within Blender is a quick'n'dirty job compared to a Python script that runs on all platforms (and thus leaves no user out in the cold).
11/12/2002 (1:30 pm)
"You will be able to access a lot more things from Python as things progress." You'll have to wait a bit for that - I am not sure it was yet decided which Python implementation to keep and whether the Python API will be extended vs. a new and robust C/C++ API being developed altogether, that people can code against. Well, anyhow, doing it directly within Blender is a quick'n'dirty job compared to a Python script that runs on all platforms (and thus leaves no user out in the cold).
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