Shadows
by Corvus Corax · in Torque Game Engine · 11/03/2002 (12:20 pm) · 3 replies
I assume that you have all noticed that only the player casts a shadow on terrain/buildings, while all other ShapeBase derived objects do not cast shadows at all.. I have tried setting all the mGenerateShadow variables everywhere I could find them to true, but to no avail - still no shadows generated from anything except the player...
Can anyone help me or at least give me a direction to look into?
Can anyone help me or at least give me a direction to look into?
#2
11/04/2002 (7:05 am)
Interiors, as in .DIF files, yes indeed. But what about DTS files? They should cast shadows too - and that exactly is my problem...
#3
The playerModel is a dts, and it casts dynamic shadows.
If you learn somthing cool along the way, let the rest of us know.
:)
Bendik
11/05/2002 (9:34 am)
I think you should carefully consider this. You might very well spend lots of time making the dts cast shadows, only to get a game with a real slow framerate.The playerModel is a dts, and it casts dynamic shadows.
If you learn somthing cool along the way, let the rest of us know.
:)
Bendik
Torque 3D Owner Entr0py