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Milkshape Export Flaw

by Robert Smiley · in Torque Game Engine · 09/02/2008 (5:33 pm) · 3 replies

I'm new to Torque development, using 3D programing all in one by Kenneth Finney. Whenever I export a model from milkshape to torque, I find that anything with nodes or collision meshes will be untextured. I did remember to change the textures from windows bitmap format to jpeg and have tried everything from reducing image quality to exporting in different formats. Nothing helps. What's going on?

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#1
09/02/2008 (7:03 pm)
That's an odd one. I use milkshape to export dts shapes thru.

1. Check you are changing the group names to match what the group is. It can be any name you want. If it's a collision mesh, name it "Collision-1" for it to work.
Name your nodes.
#2
09/02/2008 (9:27 pm)
I had a similar problem. Make sure that dimensions of the texture files are powers of 2, i.e. 128x128, 256x256, 256x128, etc.
#3
09/03/2008 (4:08 pm)
Neither suggestion so far has helped. My nodes, collision meshes and groups are all named, and the skin size is a power of 2. The texture will appear within milkshape, but once exported and viewed using torque or torque show tool pro, it will appear untextured. One interesting thin I have found though is that when using the dts plus exporter, if I select the skin material, then hit edit, and check the box that says "No Mip Mapping". The texture will appear, only screwed up. Parts of the texture will be in the wrong place and parts of the model will be bare and untextured. Collision meshes and joints work fine in every other way.