Game Development Community

Compiling a subset of the code... dedicated server on linux???

by Edward Finlayson · in Torque Game Engine Advanced · 09/01/2008 (3:57 pm) · 0 replies

Hi Everyone,

I know this might seem like a stupid question, but I couldn't find any answers when I searched the site.

Is it possible to compile just the server elements of TGEA on a linux box so that the resultant executable can be used as a dedicated server. There is obviously no requirement fo any server-side rendering or graphics handling, so my thought was that it should be possible to compile the networking and game control elements under Linux thereby providing the best possible performance for your buck for a server application.

Please, don't flame if you feel that this is a dumb question, I realise that some will find it so. I just happen to have a few remotely hosted servers which all run Linux and therefore it would be obvious for me to run a server process on one of them.

Thanks in advance for your input,

Fin