Game Development Community

Hello...I'm Lost with Torque

by Ken Williams · in Artist Corner · 08/30/2008 (8:24 am) · 7 replies

I downloaded and installed the latest and most current Torque Game Engine.
and I like to know how to create,start and access Torquescript.
And also to create scripts and start and run them thru the Torque Game Engine.

Thank you.

About the author


#1
08/30/2008 (8:29 am)
If you have bought Torque, you can access the Torque forums here www.garagegames.com/mg/forums/result.area.php?qa=10.
Torque Scripts can be edited in notepad, word pad, or any other similar text editor.
#2
08/30/2008 (8:50 am)
Thank you for your reply.

I know about creating and editing scripts in notepad, word pad,
and other similar text editor. I just like to know what to do next and where to place them
when I start up the Torgue Game Engine.

And unfortunately and sadly :( I cannot acces these forums becuase I have not bought Torque. I just want and like to try out and evaluate Torque. First, with some scripting and then later on get into the nuts and bolts of creating some levels, worlds and placing models and other objects in these levels and worlds.

one more question:

can I access and use Torquescript in the demo?
create and write and run scripts in the demo?

Thank you.
#3
08/30/2008 (9:01 am)
Hi Ken -

You can edit and change torquescript in the demo. You can do quite a lot before buying the engine. I recommend to get the demo version of Torsion to edit your scripts: www.garagegames.com/products/106/

While you're at it, you can download constructor as well to make the buildings: www.garagegames.com/products/torque/constructor/.

After you've registered constructor (it's free), get the update from here: tdn.garagegames.com/wiki/Constructor

Once you have torsion loaded, create a project and point it at the demo directory. (it may already have a .torsion project file in the demo, I don't recall). Then you're ready to go. I believe the demo ships with a starter.fps as well as the walkthrough. If so, open the main.cs in the root of the project, and change the "game" to "starter.fps" instead of "demo".

If these instructions are a little rusty, I apologize - it's been a while since I looked at the TGE demo. If you need further clarification, or the instructions are wrong, just post here.
#4
08/30/2008 (9:14 am)
You should have access to the Torque Game Engine Public Area and you can also peruse the Resources for even more information. Learning to integrate some of the resources (features) is a great way to learn Torquescript. And the World Editor is intuitive and quick to pick up on. You should be able to search and find some tutorials or general guidelines on using them.

To answer your question: yes, everything you do in the demo is done through Torquescript.
#6
08/30/2008 (2:40 pm)
Thank you very much for the information
and replies.

So, I need or most likely need rhis Torque Torsion to develop and edit scripts.
Making Torque life a little easier . ;)
I wasn't aware of this...until now.

okay, I will download and install this Torsion demo and try it out.
And check it out and give it a spin.
And when I start to hopefully create some scripts...nothing hard,long, nor fancy.
Just some proverbial 'Hello World' and display some variables or text kind of programs or scripts. To start that is.

so, I point my project to the demo directory.
I'll take it step by step.
First the download and installation of the Torsion demo.

on it, right now.

cheers :)
#7
08/31/2008 (9:26 pm)
Well, I fiqured it out.
And starting to learn Torque Script.

it seems simple now.
Its like Duhhhhhh!! on me.


cheers :)