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Code Generation question

by Dylan McDiarmid · in Torque Game Builder · 08/28/2008 (12:56 pm) · 0 replies

Hi, new user here. I'm just getting started with the Platform Starter Kit, and was wondering if there is a way to do code generation that ties into TGB. What I'm trying to solve is the need to set collision points per tile, for example on a slope. If I could write my own level editor for a specific game, I could include stuff that would detect what tile is being used and where, and automatically set the collision points for it, tile scripting behavior, or whatever else it needed.

I hope this is clear. Let me know if you need a better example to answer this question.

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