A new 2D game framework is on town
by Spyros Thalassinos · in Technical Issues · 11/02/2002 (1:19 am) · 5 replies
I am creating a 2D Rpg game framework in Visual C++ and DirectX 7. Its on early development stage but i have implemented many things. When finished the project will be free and cross platform. Current work can be viewed in:
nexx0r.tripod.com
nexx0r.tripod.com
#2
12/03/2002 (4:40 am)
he probably used DX 7 instead of DX 8 for DirectDraw... which was cut outa 8 for some reason... since he's making a 2D engine then its beneficial to use Ddraw instead D3D... thats the only thing I can think of
#3
They got a new home under Direct3D, but to access them have completly changed.
Freddy
12/03/2002 (4:49 am)
The DirectDraw functions are not 'cutted out' in DirectX 8.They got a new home under Direct3D, but to access them have completly changed.
Freddy
#4
06/05/2003 (8:54 am)
Erm, using DirectX will never make it cross-platform, nice try though :)
#5
What do you mean? DirectX is very cross-platform, it will run on Windows 9X, 2000 and XP! :)
John.
06/05/2003 (9:04 am)
Quote:
Erm, using DirectX will never make it cross-platform, nice try though :)
What do you mean? DirectX is very cross-platform, it will run on Windows 9X, 2000 and XP! :)
John.
Torque Owner Freddy
I have started a project like yours but I will like to see it DirectX 8 based.
Freddy