Game Development Community

Study C++ to understand torquescript?

by allgamr · in Torque Game Builder · 08/22/2008 (11:32 pm) · 1 replies

I know TGB is a C++ based engine. If one wants to understand how torquescript works would we study C++ and be real close?

For instance, would it help in getting a real good understanding how scenegraphs and the like work? Or is there a better area to study?

About the author

Recent Threads


#1
08/23/2008 (12:38 am)
Learning C++ is never a bad thing, but learning TorqueScript does not require it. For understanding ts there's a lot of stuff Here. For specifics of a particular ts object type look at the "object reference". A lot of this same stuff in in the TGB Reference section of the installed docs. If you want to understand even more about how a particular object works you can look at the source code for it. Everything TGB related is in the engine/T2D folder.