LOD woes... exporter issue?
by Russell Fincher · in Artist Corner · 08/22/2008 (9:51 am) · 3 replies
Are there any known issues with the Max 9/2008 exporter screwing up LODs? I can export the same file from Max 5 and the LODs cycle through correctly... but exporting from Max 2008, I'm always shown the lowest LOD (unless I force LODs to be shown using the slider in ShowTool). I've set up a very simple test object and it always shows itself in the lowest LOD in ShowTool and in-game, regardless of the size on-screen. If anyone would like to see if it works for them, download here.
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(high res)About the author
Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.
#2
Logan
08/22/2008 (1:05 pm)
UnmessDTS fixes a whole bunch of things really. Basicly the jist of it is that the DTS code that is in Torque wasn't the 100% final version of the same code used in Tribes 2 (though oddly the exporters and exporter code is...), so unmessDTS is needed to do some conversions to the Torque DTS format.Logan
#3
08/22/2008 (1:26 pm)
Wow, good to know. Thanks, Logan.
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