Game Development Community

LOD woes... exporter issue?

by Russell Fincher · in Artist Corner · 08/22/2008 (9:51 am) · 3 replies

Are there any known issues with the Max 9/2008 exporter screwing up LODs? I can export the same file from Max 5 and the LODs cycle through correctly... but exporting from Max 2008, I'm always shown the lowest LOD (unless I force LODs to be shown using the slider in ShowTool). I've set up a very simple test object and it always shows itself in the lowest LOD in ShowTool and in-game, regardless of the size on-screen. If anyone would like to see if it works for them, download here.

farm3.static.flickr.com/2133/2786597625_d94658e8db.jpg (high res)

About the author

Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.


#1
08/22/2008 (11:19 am)
Bah, our old colleague Magnus coaxed me into running UnMessDTS and it fixed my issues. I was under the impression that UnMessDTS fixed problems associated with MultiRes, and since I built these LODs by hand it was irrelevent. But I was wrong.
#2
08/22/2008 (1:05 pm)
UnmessDTS fixes a whole bunch of things really. Basicly the jist of it is that the DTS code that is in Torque wasn't the 100% final version of the same code used in Tribes 2 (though oddly the exporters and exporter code is...), so unmessDTS is needed to do some conversions to the Torque DTS format.

Logan
#3
08/22/2008 (1:26 pm)
Wow, good to know. Thanks, Logan.