Game Development Community

Sound in TGEA for XBox 360

by Cesar · in Torque Game Engine · 08/20/2008 (3:11 am) · 1 replies

Hi, One simple question. Why is disable all sound devices (DSound, FMOD and OpenAL) except NULL Device?

TGEA 360 does not support XAudio2?

Thanks!

Edit': XAudio2 code exist, but not included in the solution...

Edit'': Works fine with *.WAV. How create a SFXResource from WMA file?

#1
08/20/2008 (12:57 pm)
@Cesar - You would have better responses if you posted TGEA questions to the TGEA forums.