Sound in TGEA for XBox 360
by Cesar · in Torque Game Engine · 08/20/2008 (3:11 am) · 1 replies
Hi, One simple question. Why is disable all sound devices (DSound, FMOD and OpenAL) except NULL Device?
TGEA 360 does not support XAudio2?
Thanks!
Edit': XAudio2 code exist, but not included in the solution...
Edit'': Works fine with *.WAV. How create a SFXResource from WMA file?
TGEA 360 does not support XAudio2?
Thanks!
Edit': XAudio2 code exist, but not included in the solution...
Edit'': Works fine with *.WAV. How create a SFXResource from WMA file?
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Associate Tom Spilman
Sickhead Games