Game Development Community

Engine evaluation with demo

by Salm Kiro · in General Discussion · 08/19/2008 (1:10 pm) · 6 replies

Hi,
i am currently trying to evaluate the Torque engine. I've downloaded the Torque Game Engine 1.5.2 Demo and would like to create a simple first person shooter and implement some geometry created in 3ds Max.
I tried following this beginners tutorial:

http://tdn.garagegames.com/wiki/Beginner/Torque_Intro

However, in the beginning it tells me to open a file in the Torque/SDK/example folder. This folder is not included in demo version i downloaded.

So my question is, can i even accomplish what i want to do with the demo version or do i have to buy Torque in order to this?

About the author


#1
08/19/2008 (1:15 pm)
Download the demo from here. It includes the starter kits (including a FPS one). You will also need to make sure you download the DTS exporter for Max from the Artists page.
#2
08/19/2008 (1:20 pm)
Thank you very much. I've been reading for quite a while now and was not able to find this. :)
#3
08/19/2008 (1:24 pm)
"torque/sdk/example" is where the precompiled app with all the scripts resides in a standard SDK install.
It's identical to the contents of the demo's install folder.

So, just replace "Torque/SDK/example" with the install directory of the demo, when reading the tutorial.
#4
08/19/2008 (1:38 pm)
"Thank you very much. I've been reading for quite a while now and was not able to find this. :)"

Hahaha yah this is how it is with most of the torque game engine documentation. However, if you post to the forums you usually get a good answer within an hour.
#5
08/19/2008 (3:34 pm)
Thanks all. I went through the Beginners tutorial and it worked fine.
Is there a tutorial on the starter.fps somewhere?

I want to create a single player FPS with an enemy or two who will attack the player and have a couple of different bahaviors like path finding, range attack, hiding and things like that (basically the stuff that enemies do in the average FPS). Is that even possible with the starter.fps?
I am an artist, so creating models, textures, rigs, animation and so on is no problem. I can script a bit but nothing fancy. Is it possible to do something like that without a lot of coding? Or is it possible to buy FPS kits that will supply me with the relevant code?
I am trying to evaluate the engine by creating a small FPS. I would like to find out how much code my coders would have to create, how much relevant code is allready integrated and how much code could be bought in form of kits or otherwise in order to speed up production.

I am really trying to find this out by myself by reading up but the amount of information on these sites is so large that i feel a little bit lost at times...
#6
08/20/2008 (7:51 am)
You will have to do some coding. Search for AI resources. I believe Killer Kork is a script-only resource that you can add in to the starter.fps. There is not a tutorial for that kit, however.