How to move the player on a predetermined path?
by Jack Cicci · in Technical Issues · 08/19/2008 (3:10 am) · 4 replies
(sorry for my poor english)
Please Help
I want to define a lot of intersecting paths (like rail tracks) where to move my controlled player on...
but i dont know how to do...
I dont want to use polygon collision to constrain player movement...
Is possible define paths like using TGB's "path tool", but move player on them?
Please Help
I want to define a lot of intersecting paths (like rail tracks) where to move my controlled player on...
but i dont know how to do...
I dont want to use polygon collision to constrain player movement...
Is possible define paths like using TGB's "path tool", but move player on them?
#2
I want to define path, using Markers as nodes, and on that path move my hero...
08/21/2008 (2:49 am)
I know "pathing" for AI player but im interested in how to "path" my controlled player...I want to define path, using Markers as nodes, and on that path move my hero...
#3
08/21/2008 (2:54 am)
You should be able to use an AIPlayer just like you would a Player (only considering pathfinding), since AIPlayer is a child of Player.
#4
08/21/2008 (3:14 am)
I'll try...
Associate James Ford
Sickhead Games