Player object
by Ron Yacketta · in Torque Game Engine · 10/31/2002 (10:09 am) · 6 replies
All,
I have been searching for a way to get the player object script side in an onWake/onAdd function. Any ideas?
Regards,
Ron
I have been searching for a way to get the player object script side in an onWake/onAdd function. Any ideas?
Regards,
Ron
#2
I think I am loosing my marbles here, just got myself all confused as well as gave myself a headache.
Is this the correct x,y,z system for TGE?
Ah!
Yes, that should do.. send a command to the server to have a return of the player :) DUH!
-Ron
10/31/2002 (11:09 am)
Do not feel like running another topic, so I will piggy back off of this on :)I think I am loosing my marbles here, just got myself all confused as well as gave myself a headache.
Is this the correct x,y,z system for TGE?
X Y | / | / |/_ _ _ Z
Ah!
Yes, that should do.. send a command to the server to have a return of the player :) DUH!
-Ron
#3
11/01/2002 (6:30 am)
Ron, Go into edit mode; select an interior object to move and you will see the coord sys axes.
#4
Thanxs, it was just one of those days. everything I did was wrong just plain wrong :(
now I am hitting another "stumbling" block, I add a MissionMarker to a mission with a specific rotation, then set the cameras transform to that of the MissionMarker and the rotation reverts back to stock "1 0 0 0".. just another one of those hair pulling hell rasing TGE days!
-Ron
11/01/2002 (6:35 am)
Desmond,Thanxs, it was just one of those days. everything I did was wrong just plain wrong :(
now I am hitting another "stumbling" block, I add a MissionMarker to a mission with a specific rotation, then set the cameras transform to that of the MissionMarker and the rotation reverts back to stock "1 0 0 0".. just another one of those hair pulling hell rasing TGE days!
-Ron
#5
11/02/2002 (7:36 am)
Rotation of the mission marker or the camera?
#6
I initialy had the MissionMarker rotated along the x axis to look straight down on the Mission, after setting transform the x axis rotation is gone and a output of the camera transform confirms the lack of rotation (1 0 0 0)
-Ron
11/02/2002 (9:33 am)
I have a MissionMarker with a specific xyz and rotation, when I set the players camera to the transform of the MissionMarker I loose all rotation.I initialy had the MissionMarker rotated along the x axis to look straight down on the Mission, after setting transform the x axis rotation is gone and a output of the camera transform confirms the lack of rotation (1 0 0 0)
-Ron
Associate Stefan Beffy Moises
//client/scripts/MyGui.cs MyGui::onWake(%this) { commandToServer('SomeFunction'); } function clientCmdAnotherFunction(%myPlayer) { // here we get our player object back from the server! echo("Player:" SPC %myPlayer); } --------------------------------------- // server/scripts/commands.cs serverCmdSomeFunction(%client) { %myPlayer = %client.player; commandToClient('AnotherFunction', %myPlayer); }Does this help?
Greetinx, beffy