What's the timeline for CSK updates and sources for art?
by Michael Hall · in Combat Starter Kit · 08/15/2008 (2:09 pm) · 30 replies
I mentioned the lack of the model source art a while back. Only a few of the models have source art provided for them, yet the impression from the blogs and snapshots about the CSK was that all would be included.
Ashley Kelley said:
I'm just curious about an estimate for when this will take place. The source art is kind of necessary to learn from since the kit does things in a non-standard way in several places and not all artists have access to the source code to figure out how or why it is done that way.
Perhaps some better, more informative, documentation of the various model setups could be included as well. We continually find ourselves turning to the community resources in order to re-implement a few things that the kit does just because we're using custom models.
edit: quote tags
Ashley Kelley said:
Quote:Actually every source for every art piece should be in the kit. The reason it is not is my oversight. I will get a version to Garage Games ASAP with complete player and vehicle resources.
I'm just curious about an estimate for when this will take place. The source art is kind of necessary to learn from since the kit does things in a non-standard way in several places and not all artists have access to the source code to figure out how or why it is done that way.
Perhaps some better, more informative, documentation of the various model setups could be included as well. We continually find ourselves turning to the community resources in order to re-implement a few things that the kit does just because we're using custom models.
edit: quote tags
#22
12/04/2008 (10:21 am)
Very exciting !!!!!
#23
12/09/2008 (8:13 pm)
The area impulse lockup fixes are not included in the update.
#24
1.0.2 CSK Bugs:
Vista Bug.
Vehicle Camera "Jitter"
Projectile from Eyenode?
Gauges backward
CSK Asset Bugs:
Avatar and TransHeli giving "Assertion failed when stripping(5)"
AttackHeli "Fatal Error"
(MilkShape 1.8.3)
Edit: Updated Bugs List on my end.
12/22/2008 (8:59 pm)
OK, i have just seen this thread now and i will be removing previous related threads (some based on aggravation), it is good to know that people are still working on this, as i will be also... please keep us updated as progress continues.1.0.2 CSK Bugs:
Vista Bug.
Vehicle Camera "Jitter"
Projectile from Eyenode?
Gauges backward
CSK Asset Bugs:
Avatar and TransHeli giving "Assertion failed when stripping(5)"
AttackHeli "Fatal Error"
(MilkShape 1.8.3)
Edit: Updated Bugs List on my end.
#25
12/22/2008 (9:52 pm)
The fix for the Vista/sound issue is as simple as updating to newer ALX dll's (WINDOWS/system32) and removing the ones in the CSK example folder.
#26
Never was able to find the actual files you were talking about, since 1.0.3 will be out with the fix soon i'm not too worried though.
12/23/2008 (3:32 pm)
Thanks Mike, helps alot!Never was able to find the actual files you were talking about, since 1.0.3 will be out with the fix soon i'm not too worried though.
#27
01/11/2009 (3:55 pm)
@CSMP: when you install the new ALX driver it puts the dll's (OpenAL32.dll & wrap_oal.dll) in the WINDOWS/system32 folder. Then you remove/rename the ones in the CSK example folder.
#28
01/11/2009 (6:01 pm)
Ok, the latest Openal drivers at creatives site is summer 2007 and they still do not work for one of my developers. Is there a more updated version that anyone is developing
#29
These are the DLL version numbers if you want to compare:
01/11/2009 (10:10 pm)
@Jason: I think that summer 2007 is what I used, and it solved my problems after the ones in the example folder were removed. Could be a hardware problem though -- you never know with Windows.These are the DLL version numbers if you want to compare:
OpenAL32.dll version 6.14.357.22 wrap_oal.dll version 2.1.8.1
#30
01/17/2009 (7:28 am)
Thanks again for the help.
Torque Owner J L
Psycho Hamster Games