Morphs? DLLs?
by Sergio Parada · in General Discussion · 08/14/2008 (6:08 am) · 1 replies
Hello...
We are currently looking for a new 3D engine. We are using TV3D but the developers offer none to little support and we have some issues.
Well, Torque looks awesome. But I can't find anything about vertex morphs.
We are making a Sims-like game where our characters talk and have real intelligent conversations (via our ai engine.) The thing is... they have bones for animating but they also need vertex morphs to animate their face expressions, their talking, and their blinking.
We are using 3DMax and all our morphs are set up with Morpher. We just export the right morphed model and in TV3D (at least) we just change and blend the values 0-1 to morph the Sim.
So how could this be acieved with Torque?
Also, we use an external C++ DLL to interface our Sim's to the Ai engine. I mean the DLL is the Ai engine. It runs all their conversations and stuff. Is it possible to integrate THAT into Torque?
Thanks guys!
-s
We are currently looking for a new 3D engine. We are using TV3D but the developers offer none to little support and we have some issues.
Well, Torque looks awesome. But I can't find anything about vertex morphs.
We are making a Sims-like game where our characters talk and have real intelligent conversations (via our ai engine.) The thing is... they have bones for animating but they also need vertex morphs to animate their face expressions, their talking, and their blinking.
We are using 3DMax and all our morphs are set up with Morpher. We just export the right morphed model and in TV3D (at least) we just change and blend the values 0-1 to morph the Sim.
So how could this be acieved with Torque?
Also, we use an external C++ DLL to interface our Sim's to the Ai engine. I mean the DLL is the Ai engine. It runs all their conversations and stuff. Is it possible to integrate THAT into Torque?
Thanks guys!
-s
Torque 3D Owner Ronny Bangsund
Torque Cheerleaders
When you buy Torque, you get the C++ source code. Integrating external code is merely a question of skill. If you want to make the DLL functions available to TorqueScript, you can add new functions relatively easily.
The morphing..well, if there isn't a way, having the source can again make a way.