Forcing a value to be an unsigned long in script
by Tony A · in Torque Game Builder · 08/13/2008 (8:20 pm) · 1 replies
Hi all,
I am trying to use a 32-bit Hex number in script but it gets converted to a negative integer. I want it to be treated as an unsigned long. Is there a way to achieve that in script?
example: 0xFFFFFFFF
Thank you.
I am trying to use a 32-bit Hex number in script but it gets converted to a negative integer. I want it to be treated as an unsigned long. Is there a way to achieve that in script?
example: 0xFFFFFFFF
Thank you.
Associate James Ford
Sickhead Games