TX 3D Builder Open Beta Bug - Material Editor auto add?
by Jordan Swapp · in Torque X 2D · 08/13/2008 (7:55 pm) · 1 replies
Steps to Reproduce:
1) Open Torque X 3D Builder
2) Open Demo C# project
3) Open Demo Scene Created
4) Expand Images under My Project Assets node
5) Expand Skies under Images Node
6) Double click one of the images
7) Click Okay
Results:
The image/art work is being automatically copied to the materials node.
Expected Results:
If something is updated(settings for the skies image in this case) it is updated for that image, it should not copy, though a copy button/function would be nice hitting okay with no changes should not automatically do it, unless the button said copy to materials... run on sentence... run on sentence...
Config:
Pentium D - 3.0ghz | DirectX 9.0c | Windows XP 5.1 ( Build 2600.xpsp.080413-2111: Service Pack 3) | 2gb of Ram | HP w2207 Wide LCD Monitor w/nVidia GeForce 7600GT(256meg of ram) Forceware 169.21/Video Bios 5.73.22.25.75
1) Open Torque X 3D Builder
2) Open Demo C# project
3) Open Demo Scene Created
4) Expand Images under My Project Assets node
5) Expand Skies under Images Node
6) Double click one of the images
7) Click Okay
Results:
The image/art work is being automatically copied to the materials node.
Expected Results:
If something is updated(settings for the skies image in this case) it is updated for that image, it should not copy, though a copy button/function would be nice hitting okay with no changes should not automatically do it, unless the button said copy to materials... run on sentence... run on sentence...
Config:
Pentium D - 3.0ghz | DirectX 9.0c | Windows XP 5.1 ( Build 2600.xpsp.080413-2111: Service Pack 3) | 2gb of Ram | HP w2207 Wide LCD Monitor w/nVidia GeForce 7600GT(256meg of ram) Forceware 169.21/Video Bios 5.73.22.25.75
About the author
Torque 3D Owner Kenneth Holst
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