Game Development Community

Two quick Torque X questions

by Brady · in Torque Game Engine · 08/13/2008 (6:25 pm) · 2 replies

I'm considering getting Torque X, but I have two quick questions:

1. Do games created for Windows with Torque X require a .NET distro or any other redistributables that might be a burden for electronically distributed games (which have to keep file sizes small and shouldn't require the user to install additional software)?

2. Does Torque X pretty much have al the 2D tools that TGB has? My impression is that it is like TGB only with C# in place of Torque Script. How close is this description to being correct?

Thanks!

#1
08/15/2008 (10:14 am)
Yes. You will have to include the dependencies unless you want users to track down why your XNA/TX game is not working correctly on their own.

TX is completely built anew from the ground up. It is not a port of TGB. The functionality is similar, but there is no direct 1:1 comparison.
#2
08/15/2008 (3:25 pm)
Thanks for the reply. I looked up the redists for XNA and it 2.0 is only 2.1mb, so that wouldn't bloat the install too badly.

TorqueX looks like one great product. I'm just torn between getting all the benefits of TorqueX and keeping with what's famliar with TGEA (I currently use TGE).

Thanks again.