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TX 3D Builder open beta bug: blank torque object

by Thorsten Schmidt · in Torque X 2D · 08/12/2008 (1:36 pm) · 3 replies

Why is there the possibility to add a blank torque object to the scene?
I'm to not able to select it. Neither in the viewport nor in the Scene Explorer.

Is this a bug or am I not seeing the sense of it?

#1
08/12/2008 (5:22 pm)
Not sure, I will ask about that
#2
08/12/2008 (6:57 pm)
The blank scene object is pretty important for adding components to an entity that is not rendered on screen. For example, to create a trigger region or another scene camera, etc. Howevfer, it should be selectable in the scenegraph and represented visually in the scene by a box. If that's not the case, then it's a bug that needs to be fixed.

John K.
#3
08/12/2008 (11:20 pm)
It seems to me that none of the of the Torque X objects which I can add
from the Asset Browser is selectable in the 3D scene view but only in the scene explorer.

Regarding the blank torque object: made another test but it still isn't selectable so it is also not deleteable
in the scene explorer.

I guess the reason for the problems with the blank torque object is that it is created without name.
If you go to the properties immediately after adding a new blank object one can edit the name of the
blank object. After this the blank torque object is selectable in the scene explorer but still not 3D view.