Formation demo
by Jussi Laasonen · in Torque Game Builder · 08/12/2008 (8:55 am) · 2 replies
I've been playing a little with formations in TGB. Here is a sample video of what I've done so far:
s533.photobucket.com/albums/ee340/jlaasonen/?action=view¤t=formation1.flv
s533.photobucket.com/albums/ee340/jlaasonen/?action=view¤t=formation1.flv
About the author
Software engineer, post-graduate student and hobbyist game developer.
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#2
Screenshots:
First version
Current version. Color of units is based on distance from correct place in formation and right side of screen contains controls for tuning parameters of formation AI.
References:
Behavior-based formation control for multi-robot teams by Tucker Balch, and Ronald C. Arkin
Steering Behaviors For Autonomous Characters by Craig Reynolds
08/22/2008 (1:13 pm)
It does not use any pathfinding at the moment. Formation just tries to move towards preset waypoint. It uses steering behaviors to control movement of units. I'am currently trying to make the program more playgroundlike where user can move obstacles and waypoints on screen and change paramaters.Screenshots:
First version
Current version. Color of units is based on distance from correct place in formation and right side of screen contains controls for tuning parameters of formation AI.References:
Behavior-based formation control for multi-robot teams by Tucker Balch, and Ronald C. Arkin
Steering Behaviors For Autonomous Characters by Craig Reynolds
Torque Owner Kevin James