Game Development Community

Formation demo

by Jussi Laasonen · in Torque Game Builder · 08/12/2008 (8:55 am) · 2 replies

I've been playing a little with formations in TGB. Here is a sample video of what I've done so far:

s533.photobucket.com/albums/ee340/jlaasonen/?action=view¤t=formation1.flv

About the author

Software engineer, post-graduate student and hobbyist game developer.


#1
08/19/2008 (5:43 am)
That's pretty cool. It uses the A* and some custom script?
#2
08/22/2008 (1:13 pm)
It does not use any pathfinding at the moment. Formation just tries to move towards preset waypoint. It uses steering behaviors to control movement of units. I'am currently trying to make the program more playgroundlike where user can move obstacles and waypoints on screen and change paramaters.

Screenshots:

www.avaruussuo.net/jlaasonen/images/stories/projects/formation/formation_half.pngFirst version

www.avaruussuo.net/jlaasonen/images/stories/projects/formation/001-00000_small.pngCurrent version. Color of units is based on distance from correct place in formation and right side of screen contains controls for tuning parameters of formation AI.

References:

Behavior-based formation control for multi-robot teams by Tucker Balch, and Ronald C. Arkin

Steering Behaviors For Autonomous Characters by Craig Reynolds