Can't find crate exported from torque constructor.
by Jhon Andrade · in Torque Game Engine · 08/11/2008 (12:40 pm) · 3 replies
I was buildin a crate/building, whatever you would like to call it, and exported it to Torque game engine by a (map2dif plus) and saved it under 'Demo\data\interiors. Then later i opened up my world editor and could not find it under interiors or any other file. i even exported it again to make sure it was exported, and still was not there.
At the bottom of the onscreen instructions (when i was exporting) the last thing it said was "cleaning up..."
Is that when it is supposed to be done exporting because i also waited a few minutes after and nothin else happend so i hit close and resumed what i was doing.
Anybody?
At the bottom of the onscreen instructions (when i was exporting) the last thing it said was "cleaning up..."
Is that when it is supposed to be done exporting because i also waited a few minutes after and nothin else happend so i hit close and resumed what i was doing.
Anybody?
#2
Like i was using world editor to try to put it on my map.
you know what i mean?
and as i was lookin for it it didnt show up know were in the tree list under interiors.
I can see the file when i open up the Torque file then go to demo>data>interiors. And i see the file name.
08/11/2008 (1:33 pm)
I was using demo.Like i was using world editor to try to put it on my map.
you know what i mean?
and as i was lookin for it it didnt show up know were in the tree list under interiors.
I can see the file when i open up the Torque file then go to demo>data>interiors. And i see the file name.
#3
08/11/2008 (2:21 pm)
Nevermind i just found out what i had to do. i copyied the crate script to starter.fps>data>interiors.
Associate David Montgomery-Blake
David MontgomeryBlake