Milkshape
by Jim Evans · in Artist Corner · 10/29/2002 (7:46 am) · 10 replies
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#2
There is some kind of film that show you modelling.
It reminds me my discover of the 3D modelling 1.5 years ago.
10/29/2002 (10:16 am)
There is good tutorial on the milkshape homepage.There is some kind of film that show you modelling.
It reminds me my discover of the 3D modelling 1.5 years ago.
#3
10/29/2002 (4:09 pm)
MS also has a downloadable help file that has a couple of tutorials in it. It's pretty well-written, and definately worth checking out.
#6
Bones! Who can tell us what the "required" nodes are?
10/31/2002 (2:57 am)
Sorry Jam but this is only part of it. You'll be back for more. I've asked this same question and haven't seen the complete answer yet.Bones! Who can tell us what the "required" nodes are?
#8
i want to make new logo projector logos for tribes2 and i need to open the .dts files in milkshape for a frame of referance.
is there anyway to import a .dts file into milkshape i know how to export
11/08/2002 (5:31 am)
i am like uber new to moddleing and i am only intersted in doing a few things no full on player or vehical models.i want to make new logo projector logos for tribes2 and i need to open the .dts files in milkshape for a frame of referance.
is there anyway to import a .dts file into milkshape i know how to export
#9
11/08/2002 (8:40 am)
As far as I know, NO !
#10
11/08/2002 (3:37 pm)
Joe there is no way to import dts, but there is a max tribes2 sdk somewhere, that contains all/most of the t2 models in max format, will look for the model in the ones i have and see if i can help you out with nodes, im not familiar with exporting using milkshape, i use max, though i expect if i can tell you wants parented/linked to what and the naming convention, you can work it out from that.
deepnight
i think its better than nothing.
www.3d-diggers.de/