Odd rotation inversion
by Russell Fincher · in Artist Corner · 08/07/2008 (8:45 am) · 0 replies
Below are two videos of an animation viewed in Max and viewed in ShowTool. There seems to be some sort of inversion in the rotation in the DSQ. Not exactly sure how to deal with this. Rotation in-game is done in code, so the ground transform checkbox in the exporter was unchecked. Sorry for the poor quality.. recorded in a hurry.
Animation in Max:
The same animation in ShowTool:
Using Max 2008 and the latest DTS exporter.
Animation in Max:
The same animation in ShowTool:
Using Max 2008 and the latest DTS exporter.
About the author
Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.