Game Development Community

Single full screen shader in TGB

by Ian Omroth Hardingham · in Technical Issues · 08/07/2008 (8:26 am) · 2 replies

Hey guys.

Forgive me if this is crazy, but is it at all straightforward to have one full-screen pixel shader in TGB? I'm just wondering because it would just need to be tacked onto the end of the pipeline, rather than fully integrated.

But I'm probably just displaying my shader noob-ness.

Ian

#1
08/07/2008 (9:29 am)
You would need to have Pro access and make changes to the underlying OpenGL code to support shaders.
#2
08/07/2008 (9:32 am)
Hi David.

Not hugely helpful to be honest. I have full source access and I was expecting some gl work to be involved.