Single full screen shader in TGB
by Ian Omroth Hardingham · in Technical Issues · 08/07/2008 (8:26 am) · 2 replies
Hey guys.
Forgive me if this is crazy, but is it at all straightforward to have one full-screen pixel shader in TGB? I'm just wondering because it would just need to be tacked onto the end of the pipeline, rather than fully integrated.
But I'm probably just displaying my shader noob-ness.
Ian
Forgive me if this is crazy, but is it at all straightforward to have one full-screen pixel shader in TGB? I'm just wondering because it would just need to be tacked onto the end of the pipeline, rather than fully integrated.
But I'm probably just displaying my shader noob-ness.
Ian
#2
Not hugely helpful to be honest. I have full source access and I was expecting some gl work to be involved.
08/07/2008 (9:32 am)
Hi David.Not hugely helpful to be honest. I have full source access and I was expecting some gl work to be involved.
Employee David Montgomery-Blake
David MontgomeryBlake