A rolling ball
by ArchonLight · in Torque Game Engine · 08/05/2008 (11:42 am) · 3 replies
Hello, Im new to the website and Im looking to make my player object a rolling ball. I have replaced the player dts with this ball dts.
I've run into a few problems.
I go in and setup my cam and eye dummy objects inside of max and then re-export it into the player folder, when i try and right click and move my view troque crashed every single time, what could be the cause?
I believe my eyes was under base01 and my cam was under the actualy object, or vice versa I cant remember at the moment.
Another problem is doing animations for when the ball rolls. I have created a sequence named run, to replace the one it has. I commented out the set of sequences in the .cs that a base copy of torque starts with.
Then when I export it as a whole object with the run sequence imbedded it DOES animate when i hit forward, the problem is it will keep going after its been pressed once. If I turn cycle off on the sequence inside of max it will only play once and then it wont play when forward or "w" is hit again.
Any suggestions?
I've run into a few problems.
I go in and setup my cam and eye dummy objects inside of max and then re-export it into the player folder, when i try and right click and move my view troque crashed every single time, what could be the cause?
I believe my eyes was under base01 and my cam was under the actualy object, or vice versa I cant remember at the moment.
Another problem is doing animations for when the ball rolls. I have created a sequence named run, to replace the one it has. I commented out the set of sequences in the .cs that a base copy of torque starts with.
Then when I export it as a whole object with the run sequence imbedded it DOES animate when i hit forward, the problem is it will keep going after its been pressed once. If I turn cycle off on the sequence inside of max it will only play once and then it wont play when forward or "w" is hit again.
Any suggestions?
About the author
#2
Its just that Ive have never exported a .dsq but I was told the main difference is hitting sequence instead of whole object.
I was just hoping I wouldnt have to do a .dsq for rolling left, right, forward, back, falling by making each .dsq, but it seems that I will end up having to do that.
08/07/2008 (12:08 pm)
Well I ran into a fun virus so until i get my laptop back i cant try your suggestion but I will when I get it back.Its just that Ive have never exported a .dsq but I was told the main difference is hitting sequence instead of whole object.
I was just hoping I wouldnt have to do a .dsq for rolling left, right, forward, back, falling by making each .dsq, but it seems that I will end up having to do that.
#3
08/07/2008 (2:02 pm)
You can do only 1 rolling animation but you have to write scripts to change your player transform when a key pressed so I think making individual animations is much easier than scripting.
Torque Owner MARIA SALAZAR
for the second one, can u try to export .dsq animation for run and root?. in the player/player.cs comment out every sequence except root and run.