Middle East Town
by Bryce · in Constructor · 08/05/2008 (7:22 am) · 11 replies

Still a work in progress, about 1/3 of the way done. I'm making this for a demo mission for the Tactical AI Kit. The AI-interested should read my .plan files! I'm going to add more buildings, some cars, dumpsters, barrels etc. for cover, and some bad guys ;-)
#2
08/05/2008 (12:30 pm)
@Morrock: I'll add obstacles after I have the final DIF finished and the navMeshes built.
#3
08/05/2008 (1:40 pm)
Looking good to me.
#5
08/05/2008 (4:17 pm)
I would recommend you put in full floors under the houses. I see you put porches so having a small patio at the entrances and exits would only add to the details. And are these portalled and LOD? Looks like a good start.
#6
08/05/2008 (6:54 pm)
Floors under the houses? What do you mean?
#7
08/05/2008 (11:12 pm)
I think he means add a floor out from the doorway under the balconies. My opinion would be to keep it simple just to get the point across until you got the AI going good.
#8
08/17/2008 (4:44 pm)
Doh! My constructor file got corrupted! Glad I'm done with it...
#9
08/18/2008 (7:34 am)
That's why you should always backup ..... often.
#10
08/18/2008 (9:23 am)
I learned that the hard way working on my particle editor. First time the .cs got corrupted and I had no backup. The second time it got corrupted I had it backed up in 3 different spots :p I never want to lose a week of work like that again.
#11
08/18/2008 (11:05 am)
Whatever, I still have the .dif. It's all good.

Torque 3D Owner Morrock