Game Development Community

Tse demo 1.2 matreials

by Tom · in Torque Game Engine Advanced · 08/03/2008 (9:25 am) · 4 replies

Hey, i wanted to do some learning how the materials re set up ( specially the glow shader from the building of the TSE demo 1.2

but all files are only in dso format does anyone have the .cs file of materials.cs in server/scripts??

#1
08/12/2008 (7:02 am)
The demos typically only come with the compiled .DSO script files. To get the .CS files, you'll need to purchase the engine.

-Dave Calabrese
Gaslight Studios.
#2
08/12/2008 (7:15 am)
Actually, the demos come with the .cs files. Sometimes there's a demo that is only released with .dso's but the only thing unavailable to you in the main engine demos is the engine source code.

@ Tom
TGEA, as it's called now, is up to version 1.7.1. I'd highly reccomend dumping that 1.2 demo and downloading the latest one.
#3
08/12/2008 (7:34 am)
Oh, do not get me wrong

i had the beta, and im using 1.7.1 its amazing

the reason why i asked about the 1.2 demo wasnt because im using the engine, but there were a couple of shapes in the test section that had interesting material and shader setups. in 1.7.1 they removed the test folder and all the interesting material setups (like the knot) are gone. i wanted to do some similar effects and wanted to use that as a template or a point to get me started. i do agree that 1.7.1 is now much more advanced but the materail.cs file from the 1.2 demo would be helpful for material setup

thank you for your reply
#4
08/12/2008 (7:49 am)
Ah, ok. Well, I've still got an old copy of TGEA 1.0.3 sitting on my drive. What was it exactly you were looking for?