Game Development Community

Increasing size of Model in TGA

by GLKnight · in Artist Corner · 08/02/2008 (6:36 pm) · 5 replies

I exported a representation of a ''piller'' and gave it texture, and saved it to a folder where im able to add it to the .map file that i have. But therse acouple problems, the piller is not big enough, and the texture is not loading, is reflective. Is there a way to increase the size of exported objects? I think i can handle the texture problem.

#1
08/04/2008 (4:18 pm)
Still stuck.

I have my piller.ms2d file with both the .dts and texture png image in the path to Emaga6.

Emaga6->control->data->models->pillers (stone.png, piller.dts, piller.ms2d)

I run Emaga6 and im able to place it in the .map file that i made with QuArK

The problem is that its way to small! And theres no texture, its reflecting the sky files.

The only thing that i can think of is to shoot and miss on the size issue.

Could someone help with the texture problem ?
#2
08/04/2008 (5:49 pm)
GLK, to size an object once you place it in torque is really quite simple. Find your object in the object inspector (on the right while in game and after you've pressed F11) then press alt/ctrl/left click drag on one of the axis.
#3
08/10/2008 (1:19 pm)
My Character is to small! Im looking to save my deseried size of the character so that when i re-enter into TGE the characters changes remain. Also when i change the size and width of the piller, its just not right and i dont know what to do besides go back to the drawing board.
#4
08/10/2008 (1:54 pm)
My Character is to small! Im looking to save my deseried size of the character so that when i re-enter into TGE the characters changes remain. Also when i change the size and width of the piller, its just not right and i dont know what to do besides go back to the drawing board.
#5
08/11/2008 (1:48 pm)
You can also scale the object on export using the 'Scale' field in the DTSPlus exporter. It can take some trial and error to get the right value (depending on what size you have modeled the object in Milkshape), but then you don't have to worry about scaling the object within Torque.

As for the texture not showing up => make sure that:

a) the texture is in the same folder as the exported DTS shape
b) the texture width and height are powers of 2. (e.g. 256x256, 64x64, etc). Textures do not have to be square (e.g. 64x128 is acceptable).
c) the texture is of a format supported by Torque. eg. JPG, PNG (not TGA unless you have applied the TGA resource)