2D Tile-based game
by Takara Mitsumi · in Torque Game Builder · 08/02/2008 (1:56 pm) · 1 replies
I am wondering if anyone can offer some help or direction on how to make a 2D tile-based game. Here are some things I'm trying to achieve using behaviors:
-Make a player walk in 4 directions using the arrow keys using tile-based movement (no diagonal movement like in games like Gauntlet or the Asteroids demo that has the rotation movement, etc.)
-Make a player shoot in each of those 4 directions depending on where he's facing using tile-based movement (no diagonal movement or rotations, just simple left,right,up,down only)
-Make an object follow a player a close distance away, but not on top of the player (like how tails follows sonic in the games) using A* pathfinding (or any kind of pathfinding) and tile-based movement (no diagonal movement or rotations)
-Make an enemy chase a player using A* pathfinding using tile-based movement (no diagonal movement or rotations)
-Make objects like power-ups appear randomly when one object is destroyed (IE: destroying a crate and a powerup appears)
I've been checking some of the demos that come with T2D, however, I am unsure of how to edit some of the behaviors in order for it to do what I'm trying to do. Thank you in advance.
-Make a player walk in 4 directions using the arrow keys using tile-based movement (no diagonal movement like in games like Gauntlet or the Asteroids demo that has the rotation movement, etc.)
-Make a player shoot in each of those 4 directions depending on where he's facing using tile-based movement (no diagonal movement or rotations, just simple left,right,up,down only)
-Make an object follow a player a close distance away, but not on top of the player (like how tails follows sonic in the games) using A* pathfinding (or any kind of pathfinding) and tile-based movement (no diagonal movement or rotations)
-Make an enemy chase a player using A* pathfinding using tile-based movement (no diagonal movement or rotations)
-Make objects like power-ups appear randomly when one object is destroyed (IE: destroying a crate and a powerup appears)
I've been checking some of the demos that come with T2D, however, I am unsure of how to edit some of the behaviors in order for it to do what I'm trying to do. Thank you in advance.
About the author
Torque Owner Peter Robinson