Particle flames across a line
by David Horn · in Torque Game Engine · 08/01/2008 (6:49 pm) · 6 replies
I have produced a gameplay video shown here:
http://www.youtube.com/watch?v=G6KrXsQq1QQ
Notice that around 2:40 of the video, the wrestler sets the table on fire. I have 3 different fires going on all set to certain nodes of the table. Is there any way to create a particle system that instead of having one node point, it accepts a line based on two points in space?
Thank you
http://www.youtube.com/watch?v=G6KrXsQq1QQ
Notice that around 2:40 of the video, the wrestler sets the table on fire. I have 3 different fires going on all set to certain nodes of the table. Is there any way to create a particle system that instead of having one node point, it accepts a line based on two points in space?
Thank you
About the author
#2
08/02/2008 (5:10 pm)
Would i need CoreTech or SpellPack1?
#4
08/03/2008 (8:41 am)
I in order to have the fire go seemlessly from one point to the next (such as in that "Flame Broil" picture on that site you sent), I'd have to purchase the combo pack... correct?
#5
08/03/2008 (10:27 am)
Coretech is all the code and ability to make things with AFX. I think the Spellpacks are just demo spells created with AFX.
#6
Thanks everyone.
08/03/2008 (1:59 pm)
I see, so I could get Coretech and then probably do figure out how to do the flames...Thanks everyone.
Torque Owner Nathan Kent
OK solution: You could use the setTransform method and have the nodes mode along the table at a fast rate.
Better solution (but costs money): Grab AFX. You can make some wicked effects with that baby! Yea, I know that it advertises a magic system, but you can do a whole lot more with it, like blood effects or flames.