Game Development Community

Particle flames across a line

by David Horn · in Torque Game Engine · 08/01/2008 (6:49 pm) · 6 replies

I have produced a gameplay video shown here:

http://www.youtube.com/watch?v=G6KrXsQq1QQ

Notice that around 2:40 of the video, the wrestler sets the table on fire. I have 3 different fires going on all set to certain nodes of the table. Is there any way to create a particle system that instead of having one node point, it accepts a line based on two points in space?

Thank you

#1
08/01/2008 (7:18 pm)
Wow, that music is really light-hearted for such violence! =P

OK solution: You could use the setTransform method and have the nodes mode along the table at a fast rate.

Better solution (but costs money): Grab AFX. You can make some wicked effects with that baby! Yea, I know that it advertises a magic system, but you can do a whole lot more with it, like blood effects or flames.
#2
08/02/2008 (5:10 pm)
Would i need CoreTech or SpellPack1?
#3
08/02/2008 (5:32 pm)
You need CoreTech inorder to get SpellPack1. The SpellPack is a collection of neat spells for you to add to your game and/or learn from. Here's a link to some movies/pictures made with AFX that you might want to look over before you decide.
#4
08/03/2008 (8:41 am)
I in order to have the fire go seemlessly from one point to the next (such as in that "Flame Broil" picture on that site you sent), I'd have to purchase the combo pack... correct?
#5
08/03/2008 (10:27 am)
Coretech is all the code and ability to make things with AFX. I think the Spellpacks are just demo spells created with AFX.
#6
08/03/2008 (1:59 pm)
I see, so I could get Coretech and then probably do figure out how to do the flames...

Thanks everyone.