TA Combo Pack and TGEA 1.7.1?
by Dusty Monk · in Torque Game Engine Advanced · 07/31/2008 (12:35 pm) · 4 replies
Has anyone tried (or is currently) using some of the older content packs with the current version of TGEA? I know that a lot of the older .DIF's simply won't load in TGEA, and so I'm pretty sure, that as a minimum, you'd have to go through and open up each .MAP file in the current version of constructor, and then re-export it. And that's *if* there weren't any problems opening up those older .MAP files in constructor. And according to the product description, he does include all of the source .MAP files for the interiors.
Anyhoo, while theoretically it's possible, I hate to plop down a hundred bucks to experiment, if someone else has already gone this route. If you're using TA's pack, or any of the older content packs with TGEA that feature interiors, I'd love to hear your experiences.
As an aside -- I'm investigating because I'm in need of a solid set of sci-fi-ish building interiors, hopefully with a consistent art style across the buildings. TA's combo pack seems to mostly fit the bill. However, if you know of another source of good sci-fi buildings at a reasonable cost, (and preferably already exported or ready to export!) I'd be very interested.
Thanks in advance!
Anyhoo, while theoretically it's possible, I hate to plop down a hundred bucks to experiment, if someone else has already gone this route. If you're using TA's pack, or any of the older content packs with TGEA that feature interiors, I'd love to hear your experiences.
As an aside -- I'm investigating because I'm in need of a solid set of sci-fi-ish building interiors, hopefully with a consistent art style across the buildings. TA's combo pack seems to mostly fit the bill. However, if you know of another source of good sci-fi buildings at a reasonable cost, (and preferably already exported or ready to export!) I'd be very interested.
Thanks in advance!
About the author
Dusty Monk is founder and president of Windstorm Studios, an independant game studio. Formerly a sr. programmer at Ensemble Studios, Dusty has worked on AAA titles such as Age of Empires II & III, and Halo Wars.
#2
Thanks!
07/31/2008 (6:40 pm)
That's great! Just what I wanted to hear. Can you verify for me the constructor version that contains that code? I just want to make sure I have the correct one. Thanks!
#3
07/31/2008 (7:08 pm)
1.051 has it, but I may have put it in as far back as 1.04. Best to be on the latest one, anyway. (I should have a newer one with some more tweaks coming, but I'm waiting on fixing one last item)
#4
08/01/2008 (2:58 pm)
@Devon: I am using Tim's packs as well ... I plopped them into Constructor and re-saved and all is good. I have actually had to do this with almost all the packs I own ... :)
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