2D single-screen top-down games
by Takara Mitsumi · in Torque Game Builder · 07/30/2008 (12:53 pm) · 1 replies
Hello,
I was looking to develop a 2D single-screen top down game similar to how Bomberman for the NES was. There's no jump feature in the game I want to do. Just standard up, down, left, right, movement and a button reserved for shooting stuff. Are there any guides on how I can get started with making a game like this? I was looking at the platformer demos to get an idea on how collisions work in TGB, though it doesn't seem to be working right when I tried to emulate it in a test game and take away the 'jump' factor like the guide mentioned.
I also looked at the Asteroids demo, but it all seems to use the physics option, and when I tried to take all that out of my test game, the collisions and other things wasn't working right. I'm not sure if the physics options are needed to determine collisions or not. Anyway, I thought it would be fairly simple to do what I'm trying to do, but it seems like it's anything but. Or perhaps I'm just using the wrong guides to do this? Does anyone have any links or reference materials that might be able to help me achieve the desired results? Thanks in advance.
example screens of what I'm trying to do:


I was looking to develop a 2D single-screen top down game similar to how Bomberman for the NES was. There's no jump feature in the game I want to do. Just standard up, down, left, right, movement and a button reserved for shooting stuff. Are there any guides on how I can get started with making a game like this? I was looking at the platformer demos to get an idea on how collisions work in TGB, though it doesn't seem to be working right when I tried to emulate it in a test game and take away the 'jump' factor like the guide mentioned.
I also looked at the Asteroids demo, but it all seems to use the physics option, and when I tried to take all that out of my test game, the collisions and other things wasn't working right. I'm not sure if the physics options are needed to determine collisions or not. Anyway, I thought it would be fairly simple to do what I'm trying to do, but it seems like it's anything but. Or perhaps I'm just using the wrong guides to do this? Does anyone have any links or reference materials that might be able to help me achieve the desired results? Thanks in advance.
example screens of what I'm trying to do:


About the author
Torque Owner Martyn
Id expect you would want to start by looking at the FishGame tutorial that comes with TGB for the movement scripting as the movement for that is just up, left, right, down.
You can then possible extract the shooting script from the shooter game demo and incorporate it into your game.
Best thing to do is just go through all of the tutorials that way you will get a better understanding for the program, even if all the tutorials are not directly related to your game idea.