Important tutorial remains incomplete.
by Stephen Kelly · in Torque Game Engine · 07/29/2008 (1:54 pm) · 3 replies
About the author
#2
Look at the section titled "Advanced GUIs".
Granted, these are not tutorials... they're examples of how to add some advanced GUI's to your game.
If you haven't gone through all of the documentation and tutorials on that page then you're probably going to have a difficult time with Torque.
Yes, I know, most of that documentation is talking about things that aren't relevant to your game, but that's not the point... the point is for you to learn how to use Torque, right? Once you've learned the basics and some of the advanced stuff, you'll know what you need to do to write your game.
07/29/2008 (1:54 pm)
Have you tried the basic documentation? Look at the section titled "Advanced GUIs".
Granted, these are not tutorials... they're examples of how to add some advanced GUI's to your game.
If you haven't gone through all of the documentation and tutorials on that page then you're probably going to have a difficult time with Torque.
Yes, I know, most of that documentation is talking about things that aren't relevant to your game, but that's not the point... the point is for you to learn how to use Torque, right? Once you've learned the basics and some of the advanced stuff, you'll know what you need to do to write your game.
#3
07/29/2008 (2:07 pm)
Stephen, would you post a link to the gui tutorial or resource you are trying to add? This will help people out a whole lot in trying to help you with your problem.
Torque Owner Nathan Kent
I could be completely wrong, but here's my answer: If the GUI is full screen, than use Canvas.setContent( idOfGui ); If it's not full screen, than use idOfGui.push();