Request For Help
by Saurav Mohapatra · in General Discussion · 10/25/2002 (7:39 am) · 1 replies
Hi guys,
I am new to torque..but proficient in programming in C++.. I think there are many like me... ref this post
The tutorials on this site are good...but are usualy focussed with one particular aspect of TGE. also they follow the classic definition of [bold]"To understand Recursion..One must first under stand Recursion"[/bold] :). I wish to come up with a Beginner's Guid For TGE especially focussed on a step by step guide to making an actual game in TGE. I have started a project called "Anatomy Of a Torque Game".
It shall also serve as a one place index of all the tutorials...categorized in terms of novice,intermediate and advanced levels along with the trove categorization that already exists on TGE forums.
If any of the Realm Wars members could hep me sort of put together a journal or blow by blow of how Realm Wars was made from scratch... It would be nice..any other help/suggestion/guidance is most welcome...
I am new to torque..but proficient in programming in C++.. I think there are many like me... ref this post
The tutorials on this site are good...but are usualy focussed with one particular aspect of TGE. also they follow the classic definition of [bold]"To understand Recursion..One must first under stand Recursion"[/bold] :). I wish to come up with a Beginner's Guid For TGE especially focussed on a step by step guide to making an actual game in TGE. I have started a project called "Anatomy Of a Torque Game".
It shall also serve as a one place index of all the tutorials...categorized in terms of novice,intermediate and advanced levels along with the trove categorization that already exists on TGE forums.
If any of the Realm Wars members could hep me sort of put together a journal or blow by blow of how Realm Wars was made from scratch... It would be nice..any other help/suggestion/guidance is most welcome...
About the author
Torque Owner James Margaris
In general programming is easier to copy and edit than to start from scratch, and in this case without a good reference starting totally from scratch is very difficult. If I forget what the main() function in C is supposed to look like I can look it up, there isn't much documentation for the TGE stuff. If I forget that moveMap.addKeyBinding() is what I want to use for this or that, finding that information again is a real pain.
I would assume that nearly everyone works by starting with some code and stripping out what they don't need while building up the new stuff.