Game Development Community

Basic tutorial for full game creation?

by Rachel P · in Technical Issues · 07/27/2008 (8:41 pm) · 6 replies

Hello everyone,

I am new to Torque but am really interested in starting my first game. I have worked on different tutorials and done certain demos such as the fish demo, but I was wondering if there is a tutorial out there and actually guides you through the WHOLE process of creation a game, i.e. starting with your game intro (you know, when the logos pop up, etc), a menu screen, being able to get to your first level from there, etc.

Anyone know of a tutorial that guides you step-by-step in creating a game like this? Doesn't have to be complex or fully detailed, but I'd like to have a tutorial that goes in order from beginning of the game to the end.

Thanks!
SB

#1
07/27/2008 (10:04 pm)
I think I've seen a tutorial that shows you how to do splash screens.

The Breakout tutorial, in 7 parts (currently the first 5 are complete) shows you how to do different levels with their own layouts, backgrounds and music, and incorporates a main menu, scoring and lives. That's the closest thing I've seen so far to start-to-finish game creation. Just keen to see the last couple of segments.
#2
07/28/2008 (8:32 am)
You might want to pick up Ed Maurina's book, as I believe he does longer tutorials in that that result in games. The thing is, everyone has different ideas on what constitutes a game. What you may want to do is line up all the things you want to do for your game, and then do the tutorials in that order, or even do a second pass where you modify the tutorials into one long tutorial/game.
#3
07/28/2008 (2:49 pm)
Ed's book focuses in more on scripting a game and I personally didn't find it as useful as the 3D Game programming all in one by Ken Finney which takes you through each part - scripting, modelling, sound, texturing, etc to build a simple game, be sure to get a second edition though as it's updated to TGE 1.4 and includes more info than the first ed.
#4
07/28/2008 (7:26 pm)
Thanks for the info everyone! I actually did happen to stumble across the Breakout tutorial late last night that Shaz mentioned, and I think it will help :) I will also see about looking into the book.

Thanks a lot!
#5
07/29/2008 (1:33 am)
The books you will find here aren't really basics of game designing, more like from A-Z
I have Kenneth's book as well. I knew 80% of all book already, doesnt matter if it was so HUGE, what it does it really goes into very small details about everything. That book is good for scripters and programers, i am keeping it for references only.

The best book for you to start is Beginning Game Level Design. Its not really about torque, and the name of it may confuse you, but it really goes behind reality of HOW to make games, it covers very logic explanations why indie games fails so much and how to make your game fun and directs you to right direction for commercial projects.
No, i am not advertising it,, i am just really excited about that book. Becouse where other books explains you how to make games,, this book explains WHY to make them, tactics, market, game types and their niches, potential customer reactions, and the main of it - Games are developed to entertain people that will play it, not yourself! You don't want to be alone in your game worl by yourself thinking why nobody likes it, dont you?

While looking for this book i also found This one As from what i read in introduction, it explains alot of basics of whole game design thing too, but i am not sure if it will be as good as first i show you

take care!

-Ray
#6
07/29/2008 (2:27 pm)
No problem Rachel it's a helpful community here and welcome to the world of game development.