Trying to change splash particles but always too bright
by Joey Skinner · in Torque Game Engine · 07/24/2008 (2:34 pm) · 2 replies
I want more of a "muddy water" splash rather than the bright white splash that comes in the demo. Here are the steps I went through:
- I changed the splash.png to the color I want.
- I changed all datablock definitions (splash, foam, splashmist, bubble) to use the new splash.png file.
- At this point, things are still way too bright. My mud splashing looks like fire stream from a flamethrower.
- I try changing the "color[0-2] = "..." fields of the datablocks to be darker and more brown but nothing seems to work.
Does anyone have suggestions?
- I changed the splash.png to the color I want.
- I changed all datablock definitions (splash, foam, splashmist, bubble) to use the new splash.png file.
- At this point, things are still way too bright. My mud splashing looks like fire stream from a flamethrower.
- I try changing the "color[0-2] = "..." fields of the datablocks to be darker and more brown but nothing seems to work.
Does anyone have suggestions?
#2
07/27/2008 (7:19 pm)
Particles by default use an additive blending method in which the particle color value is added to that already in the color buffer. You can request instead to use a "normal" alpha blending method by setting "useInvAlpha = true" in your ParticleData datablock. The result should be more akin to the default blending of layers in Photoshop, which is probably what you're looking for.
Torque 3D Owner Thomas Shaw