Got a problem with lesson 1
by Jean-Francois Paquin · in Torque Game Engine · 07/24/2008 (9:54 am) · 3 replies
Hey,
I'm having a problem with the lesson one, when you launch the Mazerunner prototype for the first time. I can get the engine up and running and it does say it's the mazerunner prototype, but when i try to launch the mission it says '' You do not have the correct version of the fps starter kit or the related art needed to play on this server(invalid packet).
I modified the main.cs to launch the prototype, i've added the system scripts just below the onStart function in the other main.cs:
function onStart() {
Exec("./EGSystems/SimpleInventory/egs_SimpleInventory.cs") ;
Exec("./EGSystems/SimpleTaskManager/egs_SimpleTaskManager.cs") ;
Exec("./EGSystems/Utilities/egs_ArrayObject.cs") ;
Exec("./EGSystems/Utilities/egs_Misc.cs") ;
Exec("./EGSystems/Utilities/egs_Networking.cs") ;
Exec("./EGSystems/Utilities/egs_SimSet.cs") ;
Exec("./EGSystems/Utilities/egs_String.cs") ;
Parent::onStart();
echo("\n--------- Initializing MOD: FPS Starter Kit ---------");
(...)
Can't find an error in that here, maybe i'm just blind =/.
I did add the base/data/GPGTBase, the MazeRunner/A_settingUp/Mazerunner and the MazeRunner/Lesson_001/heightfields directories in the Mazerunner/prototype/data folder like asked in the book.
I just can't find what's wrong there, hope somebody can help me! =/
I'm having a problem with the lesson one, when you launch the Mazerunner prototype for the first time. I can get the engine up and running and it does say it's the mazerunner prototype, but when i try to launch the mission it says '' You do not have the correct version of the fps starter kit or the related art needed to play on this server(invalid packet).
I modified the main.cs to launch the prototype, i've added the system scripts just below the onStart function in the other main.cs:
function onStart() {
Exec("./EGSystems/SimpleInventory/egs_SimpleInventory.cs") ;
Exec("./EGSystems/SimpleTaskManager/egs_SimpleTaskManager.cs") ;
Exec("./EGSystems/Utilities/egs_ArrayObject.cs") ;
Exec("./EGSystems/Utilities/egs_Misc.cs") ;
Exec("./EGSystems/Utilities/egs_Networking.cs") ;
Exec("./EGSystems/Utilities/egs_SimSet.cs") ;
Exec("./EGSystems/Utilities/egs_String.cs") ;
Parent::onStart();
echo("\n--------- Initializing MOD: FPS Starter Kit ---------");
(...)
Can't find an error in that here, maybe i'm just blind =/.
I did add the base/data/GPGTBase, the MazeRunner/A_settingUp/Mazerunner and the MazeRunner/Lesson_001/heightfields directories in the Mazerunner/prototype/data folder like asked in the book.
I just can't find what's wrong there, hope somebody can help me! =/
#2
I'm running on vista 64bits.. Can that affect anything?
I'm gonna try do make it work on my other computer which is running on Wxp 32bits.
Edit :It worked first try, not sure if i had made an error or if its vista 64bits tho..
07/24/2008 (10:11 am)
Yes i used the installer located on the cd and extracted directly to my mazerunner folder.I'm running on vista 64bits.. Can that affect anything?
I'm gonna try do make it work on my other computer which is running on Wxp 32bits.
Edit :It worked first try, not sure if i had made an error or if its vista 64bits tho..
#3
07/24/2008 (11:53 am)
You are missing some files. Look in the console and see what files are missing.
Associate David Montgomery-Blake
David MontgomeryBlake
Usually that problem occurs when an asset is out of place. Usually it is a particle or a texture from a DIF that is not where it belongs.